Mindup brain11/10/2022 ![]() ![]() Also, once the process starts, you can’t turn back, almost like a river flowing downstream. #MINDUP BRAIN MOVIE#Whether you’re creating a movie or creating a game, it involves having a massive team on a project, so the work is usually split up. I think this is one of our unique ways of working on our projects, and it’s the strength of “A HIDEO KOJIMA GAME.” I suppose that is what makes me different from the others.Īnd every day, I continue brushing up the details until the last minute, when we submit the master. Planning, ideas, world settings, character settings, plot, story, scripts, gimmicks, game design, events, directions, sound design-and so on and so forth-all of which I create simultaneously as I work my way to the finish line. What would you say is the most unique part of your creative process? People have so many different ways to problem solve and think creatively. I’m not sure if this way of communication with the fans across the world will work, but I’m really excited about this new challenge. Spotify agreed to this reckless endeavor. The response from Japan was great, but we also received a lot of comments from overseas fans on social media saying, “I can’t listen to it in my country!” and “I can’t understand it in Japanese!” I couldn’t just ignore these voices! So, I decided to make a podcast show with English dubbing to stream worldwide. Then the pandemic happened, and I remembered the importance of connection with other people.Īfter that, we started up an experimental radio program for one season. However, we became busy with production and eventually stopped streaming. As technology evolved, audio became video, and we created “HideoTube” after starting my independent studio. I grew up in the generation of radio and after I became a creator, I wanted to give something back to the medium that was there for me when I was a lonely kid. Way back in 2005, I did my own podcast, Hidechan! Radio, for a long time. What made you want to create this podcast? These “stimulations” may be a bit different from what other people have encountered, or they may be something that you are unaware of. By “stimulation” I mean something that is born from meeting people, movies, books, music, art, and other things in our daily lives. In this program, I would like to share not only the process, ideas, methods, and techniques of creation, but also the various “stimulations” I’ve encountered that have led me here. I am often asked by the media and the fans, “What the hell is going on in your head?” So, I wanted to share a little insight on a creator’s typical brain structure, thought processes, and electrical currents of the synapses. I believe that we should use this technology and opportunity. However, in the current age of social media, we can speak directly to our fans all around the world. In the past, creators were not supposed to talk much about their personal lives so that their works alone could be appreciated and understood. Can you tell us a little about the meaning behind the name and what fans can expect from the show? įor the Record had the opportunity to catch up with Kojima and discuss what fans can expect from the podcast, what makes his approach to video games unique, and how his many different interests have inspired his work as a game creator.īrain Structure is an interesting name for a podcast. ![]() Kojima has invited special guests across business, technology, and entertainment to discuss compelling themes centered around creativity, and each episode of Brain Structure will also feature a special segment on the latest gaming news from prominent games journalist Geoff Keighley. Premiering today, Hideo Kojima Presents Brain Structure offers listeners unique insight into how Hideo finds inspiration for his projects and how the creative process works at large.įans can tune in for talk show–style discussions on a wide range of his favorite topics, including games, movies, books, art, philosophy, and the social landscape. But at Gamescom in August, Kojima announced a different sort of project: a Spotify Original podcast. Responsible for the iconic Metal Gear franchise, the Japanese game creator has a number of critical and commercial hits to his name, including 2019’s DEATH STRANDING. ![]()
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